In today’s video, we’re going to talk about how to use the Blender inset tool to inset faces. This can be especially helpful for creating recesses and other details in your Blender models!
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The simplest thing you’d use the inset tool for is insetting a single flat face on an object. This can be very helpful for creating recesses and nooks in your faces in Blender.
To start off, go inside of edit mode. Jump into face model, then select a single face and tap the “I” key. Notice this is more effective if you start with your cursor outside of this object. What this does is takes all the connected faces and insets them in order to create a new face that’s smaller than the face you had before. Once you click, this pops up a little menu where there are some things you can adjust.
A lot of these can be set by keyboard shortcuts with the tool active as well. Thickness is going to control the thickness of your inset. Depth is going to control if your inset goes up or down in addition to in. You can either control this with the depth slider, or with the mouse by holding the control key while the tool is active. I want to talk for a minute about the individual check box. This box makes it possible for you to inset multiple different faces at once. The way it works is that you select several faces, tap the “I” key to activate the tool, then tap the “I” key again to place it in individual face mode. Works on shapes other than rectangular shapes (like a cylinder).
Note that this tool is often coupled with either the extrude tool or the scale tool For some shapes, the offset tool doesn’t offset even, so there’s a box to lock this to even