In this video, we’re going to create a model of a barrel inside of Blender!
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We’ll create the geometry, then use the sculpt tool to add irrugularities, and the shader toolset to add materials to our model!
- Start with a cylinder – reduce the number of edges to 12
- Move up 1 meter – G, Z
- Edit mode – move face up – G, Z
- Add edge loops – Shift R
- Scale barrel up by selecting central face loop (Face Mode, Alt Click, S)
- Bevel Edges in Middle to create a face – CTRL B
- Add Edge Loops – Top and Bottom – CTRL R
- Extrude/Scale Loops – CTRL E, S, Shift Z