In this video, I wanted to talk about some of the snap functions contained inside of Blender to help you make precise movements and align objects!

Timestamps
0:29 – Intro to Snapping
1:08 – Location of Snapping Settings
1:37 – Enabling Snapping
1:47 – Snapping to Increments
2:50 – Absolute Grid Snapping
3:14 – Adjust Snap Points
3:54 – Snapping to Subdivisions
4:42 – Vertex Snapping – Closest
5:40 – Inference Snapping
6:36 – Vertex Snapping – Center and Median
7:03 – Vertex Snapping – Active
7:52 – Vertex Snapping Use – Align Walls
8:32 – Vertex Snapping Use – Extrude to Same Length
9:05 – Vertex Snapping in Edit Mode
9:35 – Edge Snapping
10:05 – Face Snapping
10:37 – Volume Snapping
10:52 – Midpoint Snapping
11:48 – Multiple Snapping
12:26 – Move, Rotate, and Scale Snapping

First off, to activate snapping, you can click on the little magnet, or press SHIFT+Tab on your keyboard

Increment – this snaps your object to a set length based on the units you’ve set in your scene properties.

Note – if you enable absolute grid snap, this will snap your objects to the increments set in your grid

Vertex – Snaps your object based on one vertex to another vertex
Acts differently based on closest, center, median, active (active is based on object origin)

This is a great tool for aligning Archipack walls before detailing them
Edge – aligns an object somewhere (anywhere) along an edge
Face
Volume
Edge Center
Edge Perpendicular